There is a house. In the house there are shelves, and on the shelves there are
things. None of those things should be on the shelves. Push them off.
Glass is worth more than books, because glass makes a noise. The noise brings
her — and she will come up the stairs after you. Get caught three
times and you are going outside.
Throw something at her and she goes down for six
seconds. Worth ninety points, and worth the risk.
Pick things up with F and press it again to
throw — while you are carrying, a line of dots shows exactly where it will land.
Thrown things break more easily than dropped ones, and are worth more.
Nudge something gently and it slides. Keep nudging and it goes over the edge,
which is the entire point of being a cat. Knocking things off high
places is worth more, and breaking several in a row builds a streak.
Sitting on the kitchen counter is strictly forbidden, so do that. There is a
whole upstairs as well — the staircase is in the middle of the flat.